I have been using the newest Demul and the Emulation is really beautiful, but the sound is really terrible.
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What do you think of how DEMUL allowed many to play some of their favorite rare gems and even in some cases, researching on certain games like Sonic Adventure? What other emulators have particularly impressed you?Ĭode, development, functionality, design, etc.GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together. You may have heard of japanese-cakewho did some modded BIOS for Dreamcast there were no new releases for a long time, and the current version still may have issues specially with homebrew CD games booting. Its a real-hardware users only issue, which causes some problems if trying to develop customized BIOS for Dreamcast or platforms based on it. The most I have played were probably shmups, mostly from Cave and Rez for Dreamcast as well. For example, my main interests were NAOMI stuff preservation, which involved like just people that did all the work and paid all the costs, heh. What can you say about your stuff in Dumping Union? The Dumping Union is a great community, as they did unbelievable amount of work for preserving gaming history, mostly using personal funds and time as sadly, public fundraisers and donations often give pretty small amounts of money.
It is very interesting to think about how everything in MAME came to be, as it worked with separate drivers per hardware, and many people around the world working on it. There are so many unique hardware platforms developed in the world during past decades, and it is fun for me to work and learn something new and interesting that may be useful for others too.
But as I know, back in those days it was the main center of emulation community at Russian speaking space, or at least one of the centers. Emulation communities themselves also are one certain interest of mine, so I want to ask about what can you comment of emu-russia? Wind is sometimes but very rarely writing something at the emu-land.ĬaHe3 and ajax are active, but not Demul-related. Same thing is true with other non-commercial projects, like MAME. About the emulator, what was your biggest task in it? As in, working in the video, audio or control plugins? I think all undocumented home or arcade platforms were reverse-engineered in this way for that matter. Involves disassembling, analyzing and guessing what it is doing at this or that part of code, especially on hardware-access parts, in which we have to guess which hardware registers it might be, and how it might function, amond other things.
Reverse-engineering code from BIOS, games, etc.
It is like the successor of the Sega Model series like a Sega Model 4. It would be great if you could give detail about each one, since I do know that they just share some hardware but most of it is vastly different. Give me this and that! What would you comment about that, as well as what was needed to work on in order to get Naomi working? Taurus 62 22lr
At the home market the biggest thing is the price tag, so Dreamcast was cost-reduced hardware and got less RAM which was expensive back in the day. Around what time did that happen? Something that always intrigued me was about how Naomi was mostly based on the Dreamcast but with some few hardware differences like extra RAM. Dreamcast or any other consoles are not interesting for me almost at all. Sometime later, Wind proposed that I should join the Demul team and I agreed. I do various things IRL, but my hobby in spare time is to research various things retro not just hardware. So, without anything else to add, please enjoy! First of all, thank you for this opportunity since I was young I always was so fascinated with emulators, and I still admire emudevs including you because of all their hard work on doing something like getting a previous console to work in a whole new platform. With all of this said, not only he provides some interesting insight in his work in DEMUL, but also talks about many experiences and knowledge about the arcade-based hardware emulated and talks about his work in both MAME and The Dumping Union arcade game dumping community as well. Interestingly enough, MetalliC joined aroundfour years after the project was created by Wind, and while turns out that he was much more interested in arcade and reverse engineering than Dreamcast, he contributed a lot to general and GPU emulation improvements but was particularly involved in a lot of work for the arcade hardware emulation, including both peripheral emulation and general game reverse engineering.